gaming


Note that “LBRS” (acronym for Lower Blackrock Spire) is commonly pronounced “loobers.”

Heavens, but I had a good weekend for gaming. Saturday afternoon The Boyf and I rolled out to NC Pride on the campus of Duke U. and did a little shopping and a lot of running into people we know. Dinner followed, and after that I piled into a LBRS raid with several other members of City in Flames. About halfway through someone commented they were going to grab a beer, and then everyone was grabbing a beverage, and after two very full glasses (something like four normal glasses) of a delish Cotes du Rhone we picked up at A Southern Season a few months ago I was, frankly, plastered. It is a testament to how much World of Warcraft I have played that I am able to get just slap-hammered and still play fairly well. That Pants Wilder and I signed up for an Alterac Valley immediately afterwards and I managed more killing blows than deaths and nearly 80 honor kills is just pure luck. As far as I could tell, that AV was screaming and slightly blurry chaos. That we won literally cannot have had anything to do with my presence there. I remember greatly amusing one of my guildmates by saying someone – I don’t even remember who – was an asshole, but not “like, driving a Porsche and having a coke habit and voting for Reagan asshole, that would be meta-asshole.”

I think that I should never, ever drink and play WoW again. Or I should do it all the time. Oh, wait, that sort of mindset is one of the reasons it took me seven years to finish my bachelor’s. Ah, yes. That’s settled, then.

Then, Sunday we formally inaugurated our new Magepire (two Mages, one Vampire) game at Bascha’s place. Mages? Definitely fun. The system is still confusing to me in terms of the sheer versatility of the powers Mages have under the hood, but damn is it fun.

Then, Monday night we got to enjoy another round of WoW, this time in UBRS. No drinking that time, and it’s decidedly for the best.

So, here are some before and after screenshots of my User Interface for World of Warcraft.

Before: Setherax, my Dwarf Hunter.

After: Setherax, alone, in a small party and in a large party. And yes, he totally has a pet boar named BossHogg. Just try and tell me that isn’t awesome.

While I’m at it, here are Leeritan (Night Elf Druid) and Brawk (Human Warrior) after the switch.

The main point of this change, for me, was the ability to move and resize buttons in the interface, eliminate bars that were not entirely full, and (in the case of Setherax) create some white-space in the bars so that I could break apart various functions to some degree. Note that traps are at the far right, tracks slightly in from there, then the middle is occupied entirely by combat, spell and trade buttons. He’s a Hunter, so he has an ass-load of buttons. Note the pristine beauty of Leeritan’s tidy buttons in comparison, however – or Brawk, whose screen is practically naked.

Nice thing about Leeritan’s: the bottom row switches out to shapeshift-based abilities when he swaps forms.

Sweet.

Have you seen Bascha’s pictures of Dorian? Holy. Cow. My brain just blew a cuteness fuse.

Also, the whole Fortuny thing. That link goes to a Wired blog, from there you can get to the (ahem) raw data if you want. In other words, the link in this post, the one you’re reading right now, is work-safe, but anything past there is totally uncharted territory. My take? Fortuny’s a tool and I don’t wish actual physical retribution on him but I do expect he’ll spend a while hiding behind someone or another’s couch every time he happens to see some huge ‘roid-hound looking his direction at the mall, and he deserves every ounce of fear he suffers for it. I mean, seriously, pick a better target if you’re going to play stupid bullying pranks, kid. I thought RandroidsObjectivists were supposed to be all rational and shit, but he couldn’t work that one out for himself? Really? That maybe it wouldn’t be smart to piss off a couple hundred guys who derive sexual gratification from inflicting physical and verbal abuse? Oy! Ayn should have gotten a smarter batch of disciples.

Now, a few notes for people whose Google searches lead them here:

  • Please, for fuck’s sake, I’ll say it again: Just buy The American Astronaut if you want to watch it, there’s even a “Buy Now!” link right there on the goddamn page, I cannot believe you would rip off an indie movie by trying to download it. Jerks.
  • Are you ready for one giant skate for derbykind? This weekend sees The Carolina Rollergirls take on the Sin City Rollergirls (of Vegas, naturally) in their first ever bout at Dorton Arena.
  • No, really, I have no idea what happens to you if you hide from a cop in Virginia. I’m betting it means eventual arrest, however!

In videogames news: LEGO Star Wars II. The original trilogy. Aw yeah!

I have also signed up for NetFlix recently, and so we’re working our way through a whole slew of noir mysteries and documentaries on a variety of topics. I’ve finally rated enough movies that NetFlix is starting to recommend things that might be to my liking – such as Depeche Mode concert DVDs – but it’s also making some surprising remarks on my entertainment tastes. I currently have Wigstock in my queue – I cannot watch that movie enough times, I should just buy the damn thing – and have highly rated a few other queer-themed films and chosen “Not Interested” for the plethora of Bible stories they wanted me to watch. This apparently means, in NetFlix’ opinion, that I should watch a saucy teen drama from France titled Come Together. Ahem. The cover has two teenage boys shirtlessly making eyes at you. I did not add it to my queue, because if I want porn there’s a whole internet of it out here, but I was amused by the user review that concluded the film, which offers a richly acted, tense and complicated drama, “sadly does not include as much nudity as the cover suggests.” Eek.

At any rate, if you want to “Friends” me on NetFlix – which I take is all the rage on these webbertron things – then email me and I’ll let you know the address by which I signed up.

Finally, I’ve spent much of this week playing with my User Interface in World of Warcraft. My new flavor is Insomniax, a combination of Discord Unit Frames, BibBars and CT_Mod. Bottom line: I’ve totally smashed my old UI to pieces and rearranged it to buy back a lot of real estate on the screen. Tasty. I’ll have some before-and-after screenshots up sometime, probably tomorrow.

This week has marked my first foray into Battlegrounds in World of Warcraft – specifically, Alterac Valley. The setup of this particular BG is that the two sides – the Alliance and the Horde – are in a race to destroy one another’s strongholds and defeat one another’s non-player, computer-controlled leaders. You start at one end of an enormously long map and basically run straight at – and hopefully through – one another and try to complete your objectives before the other side.

I’ve been playing WoW for over a year at this point, and I had never tried Battlegrounds because, frankly, I had a prejudice against it. It seemed to me like it would appeal to a certain type of player I’d simply rather avoid: the power-gaming, twitch-centric FPS fiend accustomed to deathmatches and approaching it with the attitude that all the fun to be had consists of pwning n00bs. What drew me in, finally, was the fact that there’s some damned good gear to be gotten from PvPing, and I needed to gear up my Hunter alt if he was ever going to be worth taking to a real instance.

I would like to say that I was, with qualifications, very wrong about PvP.

I think it’s important to note those qualifications, though: there is definitely a “gankster” attitude present in BG. It is deeply chaotic. It is all about killing each other just as much as it’s about killing NPC objectives. That said, for the most part it surprised me with how much strategy and tactics could be found there.

  • There is one particular set of small outcrops over the valley, at one point of the map, where it is always useful to stand and rain death from above. The fact that people cannot see you on their screens, or don’t angle the game-camera such that they can see you, is an absurdly good tactical advantage.
  • A well-used pet can create tremendous chaos in a given exchange.
  • Everyone, on both sides, always ignores pets. This only adds to the chaos they can create.
  • Besides the real presence of n00b-pwning – and I am the n00best of the n00bs in battlegrounds, I assure you – there is also some genuine teamwork that happens. It’s largely spontaneous, because the chaos of BG does not lend itself to organized efforts, but in a way that makes the teamwork all that more satisfying when it does happen. The presence of a healer who actually heals is a pleasant surprise. The presence of a healer who will heal a pet? That’s like shitting a diamond the size of your fist: it hurts when your pet pulls enough aggro to start taking damage, but heavens, that healing is nice to see.
  • Almost everyone from Medivh I’ve seen in BGs has been a complete cock. Yes, yes, they were the first ones to open the gates. They are also pushy assholes.

Cutting to the chase, a discussion on the mailing list for my guild eventually included Pants Wilder joking that what might turn us away from wanting to ally with another guild for the purpose of doing big raids would be if a guild were to, for example, say grace before every pull (a “pull” being when the group positions itself and then attacks a specific target creature, or “mob”). It led me to write this, which non-WoW-nerds will probably find unintelligible, and which has been lightly edited from the original:

THE SCENE: A ten-man group hides around a corner in UBRS, waiting for Jed to approach.

Raid Leader: Oh Lord, we thank you for your generosity in providing this rare spawn elite, and we ask that you shield our tank -

Priest: Wait, I thought I was shielding the rogue so he could sap…

Raid Leader: (It’s metaphor, shut up) (cough) We ask that you shield our tank and guide the poisoned daggers of our rogue, claws of our druid and spells of our casters -

Warlock: Actually, according to the backstory of the world I’m probably not hip with The Light, or vice versa, FYI.

Paladin: Wait, shouldn’t I be the one leading us in prayer if the priest isn’t? Or if they’re in, you know, Shadow Form. (pause) Cuz that’s almost certainly sacrilegious. (pause) If you think about it.

Raid Leader: SHUT UP WE ARE NOT AN RP GUILD – spellsofourcasters (waits for objection) sothattheymayDPSthefuckoutofthismobENDOFDISCUSSIONamen.

Druid: Cat durid don’t talk about fite

(silence)

Druid: Also, eqwul time 4 Cenarius plzkthx

Another awesome week at The Lake has passed, and I feel much refreshed.  My laptop died on Friday, with a series of grinds and screeches coming from the hard drive and the CD drive refusing to shut properly then refusing to open properly.  One sale item at Best Buy later, I am writing this on a new laptop that is scaled to my mobile needs – it can play games if it has to, but it would rather write.  This is a good thing.

Speaking of writing, the sad news from my laptop woes is that I lost a great character background I’d written for a new World of Darkness game and I lost the 2nd zombie story, which I worked on while at the lake but didn’t have a chance to offload anywhere given the lack of interwebs.  Ah, well, you win some, you lose some.  This just gives me a chance to rewrite it, after all.

Every gaming character I have falls neatly into one of two types: the moody bruiser and the flippant, charismatic iconoclast.

Really, it’s just that simple.

To call the latter “The Roderick Line” is actually a misnomer, because it started with Whitten some nine years ago. These characters are largely sass & flirtation, rebels eschewing social norms and blowing kisses the whole way home. They tend to be deeply moral but utterly unethical in their behavior patterns.

Whitten (1997 – Present): Half-Elf bard, originally a fanatical follower of Charess (the Faerunian demigoddess of pleasure). He tends to back-talk and blow things up when he doesn’t understand them, despises propriety but values genuine innocence and good faith.

Roderick Surrett (1996 – 2000?): Hippie Malkavian living in Seattle, WA. He was a vampire for 30 years before he made it to his first local conclave. Living on a large inheritance, he tended to back-talk and shoot things when he didn’t understand them, also despised propriety, had real issues with authority and reveled in immoral behavior when he felt it served a greater good (he frequently sought out and fed from book-burning conservatives, primarily because he took pleasure in their suffering but also because he felt society was better off without them).

Roderick Calhoun (1996 – 2002?): Malkavian Prince of DC in a large, long-running online game of 20 or 30 players. Yes, I am shit at coming up with new names. He was a burned-out drag queen megalomaniac, obsessed with destroying anyone who didn’t hold him in high regard and climbing the ladder of authority. In that regard, he was the diametric opposite of Roderick Surrett, who had zero tolerance for those who sought power for the ego-trip of its pageantry. Roderick Calhoun’s only concern was for pageantry, for feeling worshipped, for holding power over others. He was terribly evil and I loved playing him and I honestly don’t think anyone figured out his derangement.

Charles Fitzgerald (1998 – 2000): Electrokinetic member of Aeon Trinity. He was officially a member of Aeon’s PR wing, but in truth he was a highly trained agent for anti-Aberrant and anti-Chromatic activity. He was a 1/8th Chinese hacker kid from Southern California with at least three different identities that had all the proper, official paperwork available to them. His favorite thing to do was break into the lairs of his enemies and steal something from them. He was utterly unethical but deeply and sincerely moral and hated to kill humans. Charles may actually be my favorite RPG character; stripped of all powers, he was the star of two of my entries in NaNoWriMo.

Banilas (2001 – 2002): A very minor noble and Chosen of the Sun who actively fought against the Jade Empire and hoped to displace its leadership. He (and each of his companions) were reincarnations of an ancient ruling cabal, and he sincerely hoped for a diplomatic solution to the rebellion but focused his gifts solely on destructive powers. Prone to throwing snits. At the very least, when I tried to draw pictures of him to go in my gaming notebook, he always came out looking annoyed.

Maxwell von Frank (2005): A mad scientist I played in a game of Deadlands. He built ghost-rock-powered robots called ‘Frankenmen.’ It was a one-shot, which is a good thing, because by the time the night was over I was so thoroughly disgusted by the Deadlands system that I actually requested that a bad roll kill him instantly so I could stop having to deal with it. Still, I made a brochure for his robots and everything. Yes, I am a huge nerd.

Leeritan Vaz (2004 – 2006): High Elf druid/thief/wizard. Eventually I ran a one-shot in which everyone got to go through the Re-Leveler and he came out just a druid/thief. His main mission in the desert empire of Mulhorand was to study what bizarre life might be native to the desert. To kill time between caravan journeys, he would take jobs doing landscaping in the capital city and then plant invasive, destructive species which accelerated the decay of man-made structures. He was not above resorting to more direct acts of demolition if he felt they were warranted. He also ran a small gang on the side.

So, there you have it, since I just know you were dying to hear about all these gaming characters. The Roderick Line is perhaps best summarized by saying they are troubled troublemakers. Each of them felt powerless in some way, despite each of them being very, very powerful, and they tended to express it through violence or, at the very least, trespass. This tends to be the most interesting thing about any character, for me: setting them up to have tremendous capabilities but putting them in a circumstance where they feel their s00per p0wrz do not, in fact, help at all. In that way, the character isn’t all about “I attack with fifty dice!”* or whatever, but about exploring their psychology and trying to unearth their motivations and goals. I like to get at the people behind the powers, and have found that a good way of doing so is to somehow negate or minimize the powers themselves so that only the person is left.

Lots of gamers who put hand to heart and swear that they’re in it for the roleplay, not the rollplay, will say this, yes. I will be among the first to admit that one of the reasons I loved Charles was because, gods, he was just absurdly powerful by the end of that Trinity game. On the other hand, the resolution of the Seattle by Lava Lamp chronicle, our extremely-long-running Vampire game, was a handshake between characters. I’m not sure many games can say that.

The other main branch, of course, is The Withrow Line. Withrow was Roderick Surrett’s fat, brooding, bruiser cousin. The number of characters who fall into The Withrow Line is pretty absurd, especially if I include the Withrow-variants I played in a succession of MUXes-in-decline.

No time for that tonight, however.

* However, it is worth noting that one of Mr. Pink Eyes’ characters, who actually would attack with fifty dice, was very emotionally complex and he is an excellent roleplayer.

Because it lets me laugh at things like this.

For those following Whitten’s adventures, I’ve posted another update to Pigs Are Good People.

A bit of a catch-up post today. This morning I had an idea for a blog post about the Hookergate scandal or something like it and I remember wondering whether it was clever or just coincidence and now I can’t remember it.

Oh, but trying to write about it made me remember it, so here it is: Scott McLellan resigns as Resident Punching Bag and the next week Jeff Gannon officially comes out of the closet at a blogger conference in Philly, in the process saying he stayed overnight at the White House one night, election night 2004.

Of course, rumor’s had it for years that Scott is something other than strictly heterosexual, and so I have to wonder… what are the odds that they’re related events? Like, Scotty’s leaving his post would somehow involve a signal to Gannon that it was OK to start letting in a little sunshine, or something. I don’t even know why it would matter, so I guess it was just dumb.

In gardening news, the apple trees are all doing quite well. I need to start pruning them back to give them some shape. I want to take some pictures of them, but I can’t find my tripod and think I may have accidentally abandoned it somewhere on a trip or something. So, time to get a new one.

In WoW news, the new playable race on the Alliance side has been revealed for real. It’s the Draenei, alright, but they don’t look like the sick little frog-men you can find in Swamp of Sorrows and that, shallow as it sounds, is a nice thing to hear. I can’t wait for some Jack Thompson-style moron (such as Jack Thompson, who is an utter moron) to go screaming across the stage of some lame talk-show somewhere with “LOTS OF PLAYERS HAVE WANTED TO PLAY DEMONS” on a banner to illustrate that we all want to eat your babies.

And in hometown news, I found out last night that the little brother of a friend from childhood got busted for running a meth lab out of his mom’s trailer.

Stylin’.

Sigh.

Another update to Pigs Are Good People, FYI. In this one, we even lose a cast member! By lose, however, I mean temporarily (I hope). The player of Nigel, known in other parts as fiend, has moved on to a new opportunity in another town and I wish him the absolute best possible results.

The further adventures of Whitten continue to be chronicled at Pigs Are Good People.

Fascinating quickie:  The Entertainment Software Association has launched the Video Game Voters Network to try to form a gamer bloc.

It sounds dumb, but I’ll tell you this:  one of the many reasons why I so loathe Lieberman, and will have real trouble voting for Hillary if she’s nominated in ’08, is their stand on videogames.  Anybody who tells me the Playstation controller in my hand is turning me into a killer is simply an idiot.

Well, it looks like Blizzard finally got their heads wrapped around how stupid their initial decision was and the CEO has responded to Lambda Legal, the group that responded to Blizzard’s initial warning against a World of Warcraft player that her guild could not advertise being ‘gay-friendly’ because it might incite hate-speech. From EDGE:

“It is expected and accepted that players will discuss a wide variety of topics, based on both the game world and the real world,” Sams says. “Players are free to discuss personal characteristics if they wish, to include their sexual orientations and gender identities.”

“Blizzard has provided additional training to its game masters,” the letter continues, “in order to give them a greater level of sensitivity when responding to similar situations in the future. Blizzard has specifically instructed its game masters that mentioning or discussing sexual orientation or gender identity in a non-insulting fashion is not a violation of the anti-harassment policy and does not constitute grounds for a warning or any other disciplinary action.”

In addition to the training, a separate guild recruitment chat channel went into effect in an early February patch, to both allow like-minded players to advertise for groups, and appease those players that might not wish to listen.

“It has always been and will remain Blizzard’s policy,” Sams concludes, “that LGBT-friendly guilds are allowed to announce their existence, and to recruit members in the same manner as any other guilds.”

So, yay! People are not idiots always, including Blizzard. Whee!

It’s so wrong, but so right: what if Jesus were an RPG? Sort of.

Man, you mix heresy with Final Fantasy and it comes out delicious.

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